We’re not going to go too in depth on this to avoid spoilers, but know that things aren’t as simple as they may initially seem. This initially straightforward plot eventually gives way to something more intriguing. You’ll set off on an adventure across Downside, battling other bands of exiles in Rites in order to slowly but surely help your group regain their places in society. That’s pretty much the basis of Pyre’s story. You soon discover that your character is capable of reading, a skill few exiles have, but one that is incredibly helpful when participating in the Rites. 3 competitions known as Rites which, upon winning enough, allow participants to rejoin society, free from the shackles of their former misdoings. ![]() Jodariel, Hedwyn, and Rukey Greentail are simply trying to regain their freedom, competing in 3 vs. You awaken in the middle of Downside, unsure of your name and in the presence of three other exiles. Pyre transports players into a fantasy world where criminals are exiled out of the Commonwealth and what is essentially a realm of purgatory known as Downside. Yet, despite all of this promise and an esteemed lineage of games behind it, Pyre never quite delivers on its potential. ![]() It’s got all of the style, charm, and beautiful visuals of the studio’s beloved Bastion and Transistor, an engaging story with plenty of background and lore, and a neat idea for team-based RPG action. Supergiant Games has something with Pyre.
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